All the lights go out and then BOOM - it appears right in my face and screeches at me. I slowly look behind me and see the monster creeping towards me ever so slowly in the darkness. I’m assuming it was Will (Noah Schnapp) since that’s Joyce’s son in the show who is missing. I physically walk down the hall using the Vive’s roomscale tracking, pick up the phone, and hear a child’s voice on the other end. I noticed a tall, dark monster - just like the ones in the show - creeping along outside the house.Įventually, in the hallway, the phone rings. All I had to do was follow their path with the flashlight and the experience automatically teleported me from the living room, to the kitchen, and eventually to the hallway. Things start out in Joyce Byers’ (Winona Ryder) living room as the lights around her are illuminating like they do in Season 1 of the show. In fact, SDCC this week is the first time the Vive edition of it has been available to the general public. This 360 video was the most accessible and the Vive version was a step above that. But at SDCC we got the chance to try out the fully roomscale Vive version of it and came away very impressed.Īfter talking with CBS Digital, the creators of the Stranger Things VR experience, it was clear that they designed different versions on purpose. The quality is lower, you can’t move around or interact with anything, and it’s a noticeably inferior tier of content. In the video above you can see a passive 360 version of the VR experience. In fact, the experience we saw was nominated for an Emmy this year in the Outstanding Creative Achievement In Interactive Media Within A Scripted Program category. With Season 2 of Stranger Things poised to release this October, excitement is understandably high. It captured a unique sense of nostalgia for the 80s as well as channeling a unique and fresh take on sci-fi, thriller, and suspense genres, all with an ensemble cast of standout child actors.Īt San Diego Comic Con (SDCC) this week we got the chance to stop by the Netflix interactive loft at the Hilton Gaslamp and see elaborate displays for Marvel’s Defenders, the upcoming Netflix-only film Bright, and of course Stranger Things. Stranger Things’ fifth and final season does not yet have a premiere date season 4 just wrapped up on July 1.Stranger Things was one of last year’s best new shows on Netflix or otherwise. Stranger Things VR will launch in “winter 2023” which sounds more like December 2023 than January. Sony announced PlayStation VR2’s launch date and price last week. Stranger Things VR will launch on “major VR platforms,” according to Sunday’s announcement Tender Claws wasn’t any more specific than that. Stranger Things VR will also reveal more about “Creel’s transformation into Vecna and his influence on the events of prior seasons,” the statement said. Inside their favorite characters’ dreams, players will “harness telekinetic powers to battle humans and creatures alike,” a news release said. Without giving away too much of the story from the show’s most recent season, Vecna was once a human named Henry Creel, and he has good reason to hate both Eleven and Hawkins National Lab Stranger Things VR is another chance for him to have his revenge. Stranger Things VR, from Wide Ocean Big Jacket developer Tender Claws, gets the rest of the show’s characters involved by having Vecna invade their memories and dreams. Stranger Things’ next video game adaptation is a VR title putting the player in the role of Vecna, season 4’s principal bad guy, and expanding his backstory.
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